Warhammer 2 has a respectable amount of DLC at this point. Here"s everything you need to know about it


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Total War: WARHAMMER II – Rise of the Tomb Kings

Warhammer II’s first DLC is also its best, bringing the undead rulers or Nehekarah to virtual life for the first time in history. Rise of the Tomb Kings is a massive expansion, adding the Land of the Dead in all its sandy & pyramid-y glory and tasking players lớn find five of the Nine Books of Nagash lớn gain complete control over the eternal unlife of its rulers.

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The story takes place in the same maps as the base game’s Eye of the Vortex campaign, but the addition of the Tomb Kings as a playable faction upends every other mechanic Total War relies on. Units require no upkeep nor incur recruitment costs but have caps that require the construction of certain buildings, allowing these faux-Egyptians to raise an entire 20 stack army in a couple of turns. Due to lớn being a bunch of reanimate obsessed skeletons, Tomb King units are also impervious to morale loss và never rout, but unlike Vampires & their thralled brethren, retain enough independence & self-will lớn not immediately crumble to lớn dust if their leader dies.

Even better, the Tomb Kings have access lớn massive stone constructs that can wipe the floor with pretty much any flesh & blood quái thú in the Warhammer franchise, . Showroom to that four legendary lords, a chất lượng Dynasty system to lớn replace the research tree, và a RPG-like loot-crafting mechanic to lớn equip your Lords, và Rise of the Tomb Kings proudly stands as not just the best DLC in Total Warhammer, but in Total War as a whole.

IS IT WORTH IT?

Yes, và you can read our Rise of the Tomb Kings nhận xét to find out why.

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Total War: WARHAMMER II – The Queen & The Crone

The second DLC is less of an expansion, & more of a rounding up of things that *really* should have been there at launch. The Queen và The Crone adds new units, two factions, and a bunch of Regiments of Renown khổng lồ the ranks of the High Elves & Dark Elves, finally adding the elite special units to lớn one of the base game’s races.

The High Elves expand their roster with the addition of the Everqueen Allarielle of Avelorn, while the Dark Elves get the Hag Queen of Har Ganeth Crone Hellebron. Both Legendary Ladies are the heads of their respective factions, offering powerful bonuses based on their chiến dịch performance. The Everqueen leaves lingering effects through every province she passes, buffing the region và bolstering public order while gaining strength when Ulthuan is không tính phí from enemy control, while the Hag Queen needs to lớn constantly kill thousands of slaves in ritualistic sacrifices in order to lớn keep her youthful appearance & maximum power.

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Those changes offer a higher degree of investment in the chiến dịch than usual và are complemented by the new units quite well. The Asur gain access to the Sisters of Avelorn — mixed ranged/melee fighters — & the Shadow Warriors — ranger-like scouts who shoot undetected & fire in any direction while running. The Druchii, on the other hand, can play with the Sisters of Slaughter — poisoned whip-wielding lady gladiators that cause fear — và the Doomfire Warlocks — spellcasting magical cavalry that giao dịch both magical & poisonous damage in melee.

Those new units are more powerful than the base game’s standard ones — a gap that is only widened by the inclusion of the Regiments of Renown such as flaming lance rồng Princes. The final additions are a High Elven Handmaiden nhân vật for Avelorn và a Supreme Sorceress army Lord for the Dark Elves, adding a bit more of asymmetry khổng lồ what is overall a very balanced pack.

IS IT WORTH IT?

Yes, especially if you are sweaty elf main. Read our The Queen và the Crone đánh giá for more.

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Total War: WARHAMMER II – Curse of the Vampire Coast

Arr, the high seas. Who doesn’t love pirate battles, where crew swing between decks with swashbuckling prowess và ships blow the crap out of each other with broadsides? Unfortunately for all of us, the pirate themed expansion to Warhammer II has no ship battles, so… arrr, who doesn’t love giant pirate armies fighting… on the land… like… regular… armies. Arrrr.

Curse of the Vampire Coast was one hell of a curveball, taking a very minor aspect of Warhammer lore và expanding it to lớn mainstream status. It adds four new factions and their Legendary Lords khổng lồ the game, from the crazed Luthor Harkon in Lustria to lớn the mutant Aranessa Saltspite in Sartosa, và all of them are focused on living on the high seas with armies of undead people under their thumb.

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The biggest differential for pirate factions is their possession of a legendary ship, the personal vessel of their legendary lord. The big boat serves as a di động base, allowing players to upgrade buildings & churn out units anywhere, granting a degree of mobility matched only by horde armies. Unlike horde armies, however, the undead pirates can conquer settlements or install Pirate Coves that syphon the money of nearby cities without any of the admin work, making this one of the versatile playthrough options one can have.

The chiến dịch also brings treasure maps for treasure, Infamy lists for stat bonuses, & cursed Pieces of Eight lớn unlock Regiments of Renown, keeping the pirate theme running strong. Similar to lớn the Empire in Warhammer I, players can also appoint Lords to positions in the hierarchy that benefit both that army and the faction, though loyalty is an ever present concern if you want lớn keep the scallywag in office.

In battle, the focus is obviously on ranged units, with most of the roster possessing firearms of some kind. Zombie sailors và vampire pirates let out a wall of gunfire upon approaching enemies, while giant walking animated shipwrecks, mortars, & cannons let death fly from afar. Add to that a giant walking crab và a gigantic cannon bigger than a dragon, and the pirate faction is easily one of the most diverse & interesting ones in Warhammer II.

IS IT WORTH IT?

As novel as it is, this DLC can only be recommended if you lượt thích the idea of sailing undead vampires. The lack of ship battles or boarding doesn’t really capture the feel of being a pirate on the seas, và the DLC does end up playing as a normal Total War faction due to huge trăng tròn stack armies fighting each other on land maps all the time. Read our Curse of the Vampire Coast đánh giá for more thoughts.

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Total War: WARHAMMER II – The Prophet & The Warlock

We all love Skaven & Lizardmen, for different reasons. Not me, of course — I love lớn kill Skaven và ignore Lizardmen, but I’m a High Elf player. A lot of people do lượt thích them, however, và Creative Assembly finally found time lớn give those two factions their first cup of love cocoa since Warhammer II launched 2 years ago.

The Prophet & The Warlock is a Lord Pack, similar khổng lồ The Queen & The Crone. It brings two new legendary lords — Lizardmen prophet Tehenhauin và Skaven warlock Ikit Claw — with their new respective factions, adding in new units and mechanics along the way.

The Lizardmen, as the religious, devoted, biological computers that they are, are all about order và orders, doing their best lớn fulfil a prophecy by following its tablets while preventing chaos in all its forms (but mainly Skaven) from taking a hold. Tehenhauin’s main end-goal is the completion of the Prophecy of Sotek, which will bring the serpent-god back.

Meanwhile, the Skaven are all about disorder và decay, spreading corruption left and right while killing and eating everything they can. Ikit Claw, being the greatest Warlock Engineer who ever lived — is a few steps ahead of his brethren on the “killing” part, able khổng lồ field giant hamster balls of death called Doom-Flayers, fire warpstone nukes called Doomrockets, and level whole settlements via a huge spherical bomb called the Doomsphere (they’re clever, but they’re not very creative at naming).

Besides those chất lượng features, you get the standard package of all Lord Packs — new units (such as the salamanders và red-crested skinks for Lizardmen and Ratling Gunners và snipers for the Skaven), as well as Regiment of Renown variations of most units in their respective rosters. The RoR tend to be pretty cool — from regenerating Doomwheels to unbreakable infantry, these can act as pillars if used correctly in any field battles they are employed.

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IS IT WORTH IT?

If you ever wonder about playing as the Skaven, definitely. If you are a Lizardmen fan, you will want the new units. The one problem with this DLC is that most of the new features are faction-specific, so you won’t be able khổng lồ play as Clan Pestilens on Mazdamundi & enjoy them. If you are cool with that go & get it. Read our đánh giá for more.

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Total War: Warhammer II – The Hunter và The Beast

The Hunter & The Beastadds yet more Lizardmen to the fray, but also the Empire has finally made official landfall in Lustria via the Huntmarshal’s Expedition. The latter’s campaigns is definitely the more inventive of the two, & gives off a real ‘expeditionary’ vibe as you fight khổng lồ secure your foothold in the area, while trying to lớn keep the supplies from the homeland coming through.

The more you loot and pillage your surroundings though, the stronger the inevitable backlash will be – so you need khổng lồ keep things in careful balance. Neither of the two new Lords follow the main Vortex campaign, instead their stories revolve around the fate of a handful of legendary Hunters that you must find (whichever faction you choose lớn play as). The free nội dung drop that’s releasing with this pack give yet more love lớn the Empire within the Mortal Empires campaign as well, so overall it’s a good day khổng lồ be imperialist Humans.

IS IT WORTH IT?

While the new Lizardmen Legendary Lord’s chiến dịch isn’t quite as inventive as his human counter-part, the Empire’s campaign in the ‘New World’ is pretty creative & feels fresh. Read our The Hunter & the Beast đánh giá for more.

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Total War: Warhammer II – The Shadow và The Blade

After a nice series of DLC shoring up every single race in the base game, Creative Assembly decided khổng lồ go full Dark Side with this Lord Pack. The Shadow và The Blade circles back khổng lồ the Dark Elves & Skaven, giving the evil pointy-eared bastards & the scheming cruel ratmen a bit more love.

Featuring a Druchii Dreadlord possessed by a Chaos Daemon & the Council of Thirteen’s greatest assassin rat, this Lord Pack adds Malus Darkblade & Deathmaster Snikch lớn the pool of Legendary Lords. Both races pack one new normal Lord and Hero, in addition khổng lồ three new units & their Regiment of Renown variations, for a total of 18 new unit options. Unlike previous DLC, these additions tend khổng lồ be very broad in utility, ranging from sneaky front-line units to airburst mortar shells that cover the battlefield in poison.

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The quality campaigns, however, is where this DLC shines. The Dark Elf Darkblade’s personal tale of internal strife comes out as a powerful possession mechanic that turns him into a nigh unstoppable presence in the battlefield, forcing the player to balance demonic possession and self-control lớn offset battle and chiến dịch penalties and boons. Add to that a unique start that includes *both* the fortified province capital of Hag Graef và an expedition literally on the other side of the map, and you got the seeds of a very interesting playthrough.

Meanwhile, the Skaven tale is a bit more focused on the campaign side, as the Deathmaster is a powerful yet unimpressive presence in the battlefield. While he is capable of cutting an enemy’s armour in half with his attacks, Snikch’s penchant for sneaky-stuff is what makes him very clever-smart in the campaign-map, yes-yes. The Clan Eshin agent uses all his considerable skills khổng lồ perform instant acts of subterfuge across the map with 100% chance of success, và those continuous assassinations, sabotages, và thefts raise Clan Eshin’s reputation among other Skaven & lead to lớn the four Greater Clans khổng lồ start offering you contracts. In a way, Deathmaster Snikch plays lượt thích a more archetypal Skaven than most other Skaven lords, và his focus on furry-ninja endeavours can make for a very cunning campaign experience.

IS IT WORTH IT?

As always, the worth is largely tied lớn your particular penchant for the spotlight races. However, I must địa chỉ that even though I don’t like Skaven nor Druchii, I did enjoy the campaigns much more than expected. So it’s an easier ‘yes’ than other similar packs. Read our review for more.

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Total War: Warhammer II – The Warden và The Paunch

This Lords pack introduces a new faction each for both the High Elves and the Greenskins. Eltharion ‘The Warden’ is charged with guarding the East Coast ofUlthuan from the Greenskin hordes, especially one Grom ‘The Paunch’ who managed to accidentally sack the area once before. This new pack sets up a grudge-match for the ages, culminating in a climatic battle between the two.

Each faction comes with their own unique mechanics to lớn fill out the lion’s mô tả of the campaign, as well as a host of new units to play around with as well. These two new narrative driven chiến dịch threads largely ignore the Vortex quest, as has been the trend recently.

Is it worth it?

If you enjoy playing as Greenskins or as the High Elves, there’s a bunch of excellent new content here for you. As always with DLC expansions lượt thích these, your mileage varies depending on where your interests lie.

The không lấy phí update that accompanied this expansion gave some chất lượng of life love to all Greenskin factions, which is something, but these two new factions are also designed khổng lồ only really want khổng lồ fight each other. They’re bespoke chiến dịch mechanics don’t interact with the rest of the Vortex campaign, for example, & their integration into Mortal Empires is questionable. Read our Warden và The Paunch review.

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TOTAL WAR: WARHAMMER II – THETwisted và The Twilight

This pack includes another Skaven faction, và finally gives the Wood Elves some much needed DLC and brings them firmly into Total Warhammer 2. The Wood Elves themselves are lead by the Sisters of Twilight, who fight on behalf of Queen Ariel of Athel Loren (who is also in the game as a hero unit). Their special mechanics revolve around forging powerful weapons, và leaning into some major changes that have been included into the trò chơi for free.

Throt the Unclean is leading the new Skaven faction, Clan Moulder. His Vortex campaign (which also ignores the Vortex itself) is a bit more traditional, but he has some fun faction mechanics around collecting bespoke resources to create weird & wonderful abominations for his army. This DLC’s match-up isn’t as epic as in past packs, but there’s definitely some interesting stuff here.

Is it worth it?

Most ofthe changes given to the Wood Elf faction are actually free, so you don’t necessarily need to get this pack to lớn take advantage of them. Their Vortex campaign is pretty fun, though, & really leans into the new way this faction plays out. Throt’s chiến dịch is less imaginative, but his faction-specific mechanics are quite powerful.

This is not the best DLC ever released, however, so if you’re not particularly fussed about the Wood Elves or desire more Skaven, you can probably sit on this one for a while. Read our reviews for more.

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TOTAL WAR: WARHAMMER II – The Silence and The Fury

The final expansion for Warhammer 2 sends the game off with a bang, introducing new Legendary Lords và campaigns for the Beastmen (finally) & the Lizardmen. Both come with a lot of new units, regiments of renown and unique mechanics. Check out our full review.

The really exciting stuff comes from the miễn phí patch, which will effect Mortal Empires và give hordes in general their due.

IS IT WORTH IT?

While it’s great to see the Beastmen finallygetting some love, this is not the best expansion that’s been put out so far. The không lấy phí rework is great and solves many of the game’s lingering issues, but Taurox’s campaign specifically can feel a bit tooeasyat times.

Oxyotl’s chiến dịch is no better, và their inclusion also means that the Lizardmen are now the only race lớn get seven legendary lords – great if you love the skinks, not so great if you don’t. We think there may need to be some rebalancing done to really give these new lords a more challenging offering, but the expansion và accompanying Free-LC leave Warhammer 2 in a good state. Bring on the next game!